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feat(AutoMount): Add AutoMount module#240

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IceTank wants to merge 6 commits intolambda-client:1.21.11from
IceTank:feature/module/automount
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feat(AutoMount): Add AutoMount module#240
IceTank wants to merge 6 commits intolambda-client:1.21.11from
IceTank:feature/module/automount

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@IceTank IceTank commented Feb 2, 2026

Add AutoMount module to automatically mount or remount entities

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IceTank commented Feb 2, 2026

Not tested yet

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IceTank commented Feb 3, 2026

Works now

@IceTank IceTank marked this pull request as ready for review February 3, 2026 21:02
@beanbag44 beanbag44 self-requested a review February 22, 2026 10:36
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oh yeah, also use connection inside of SafeContext rather than mc.networkHandler

@IceTank IceTank requested a review from beanbag44 March 7, 2026 15:30
@github-project-automation github-project-automation bot moved this to Backlog in Kanban Mar 11, 2026
) {
var autoRemount by setting("Auto Remount", false, description = "Automatically remounts if you get off")
var autoMountEntities by setting("Auto Mount Entities", true, description = "Automatically mounts nearby entities in range")
var autoMountEntityList by setting("Auto Mount Entity List", mutableListOf(), Registries.ENTITY_TYPE.toList()) { autoMountEntities }
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we have an entity selection settings group now which you could use and modify the default selected

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What is that called?

}
} else {
connection.sendPacket(PlayerInteractEntityC2SPacket.interactAt(entity, false, Hand.MAIN_HAND, Vec3d(0.5, 0.5, 0.5)))
connection.sendPacket(PlayerInteractEntityC2SPacket.interact(entity, false, Hand.MAIN_HAND))
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isnt this only sent if the first one isnt successful in vanilla mc?

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idk

@IceTank IceTank force-pushed the feature/module/automount branch from f6bc7d9 to b7c1510 Compare March 13, 2026 20:41
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IceTank commented Mar 13, 2026

Re BASED and updated and fixed some code from pr comments

Add setting to send packet sneak false
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2 participants